Copied from my X3 wishlist:
When we Ctrl+Right click on a symbol, Symbol Tools, could we get a Open Explorer Folder option to open the folder in Explorer.
Would love stamps that could be inserted into symbols, so when viewing the symbols from the drawing they would show the name of the symbols w/ corresponding path options like the existing File Name stamps have.
(Edit) This would be nice for Xrefs also! Maybe a toggle in the Attribute dialog to be self aware?
A button at the top to the Wall, Door, Window managers from the Wall, Door, Window properties dialogs.
I like that individual smart walls allow us to change there color using the normal Change, Color commands. would be nice to be able to do this for individual doors and windows.
What if smart arrows could have a head and tail? The Arrow menu & Arrow properties dialog could have Head Style and Tail Style buttons/drop downs to set each.
It would be nice if when we using Move or Copy with Drag, that when we are prompted to click the point to drag from, that there was a At Center option in the menu that would pick the center of the selected entities like the S3 At Center in the clipboard select menu.
I don't know if it's possible or not, but it would be nice if you open a symbol from a drawing that it could use the drawings printer settings vs. it always resetting to no printer setup.
I wish we could store light sources inside symbols. Having them be maybe a small piece of geometry or maybe just a point that would have light data stored in it's database/file. Each light point, hmm I like that name, could have the shader setting info stored in it. And maybe allow saving the shader settings to ini files so we can save light sources info to file to easily load them into these light points.
Tile-able polyline textures, with a scale adjustments like the materials have.
The ability to Change, More, Hatch, Hatch Type, (all settings from Hatch Type Menu). This way we can apply hatch type settings independent of the hatch menu which forces you to set the correct hatch settings for each different hatch "type".
It would be nice to be able to create multiple color translation files that we would be able to load at the import and export dialogs. Right now it's pretty straight forward to create/adjust the default.tbl using the DWG TrueView to view a clients ctb file and then adjust the translation table, the clincher is having to swap out the single tbl file each time, and keeping them stashed away in different folders. The swapping out of the default.tbl in the file system is a little much for some users. Maybe adding a path option \support files\Translation Tables?
Color Mapper
Color Translation Export
Color Translation Import
I think I have a possible answer to a somewhat big wish we've had of being able to fill multiple attributes by filling out a single visible attribute in the Edit/Customize Symbol Attribute dialog. Right now when we set an attribute to Locked, it is hidden from the users view when using the Edit/Customize Symbol Attribute dialog and only reads information from the Value field, EVEN if you have the attribute set to use the Database linkage. If it could be tweaked so if Locked, & Database linkage is set to Field Filled By Lookup, that it would still hide the field in the Edit/Customize Symbol Attribute dialog, but display the data in the symbol according to the lookup. Seems like this should be an easy solution, I hope it is. Thanks!
It would be handy if when you make a selection using Fence in the Move or Copy commands (and other commands?) if when your Max Lines limit is passed it could show the boundary of the fence vs. the square extents box. It would help see the actual boundaries of the objects being selected better and help in locating things when not moving by specific points.
The S7 Explode option in the P/MText menus is handy thank you! Would be useful to have it also in the Attribute menu too to explode attributes back to dumb text.
Would be nice if we could set a different linetype and spacing for door swing arcs for both 2D & Smart Doors so we could have solid doors and then dashed swings.
A lil bumpin for an oldie wish of expandable toolbars.
Would be nice if when in the middle of adding entities to a clipboard set, that if we need to use Identify, it would not forget the previously selected entities when we right click out of Identify back to the Add To Set menu.
When we Ctrl+Right click on a symbol, Symbol Tools, could we get a Open Explorer Folder option to open the folder in Explorer.
Would love stamps that could be inserted into symbols, so when viewing the symbols from the drawing they would show the name of the symbols w/ corresponding path options like the existing File Name stamps have.
(Edit) This would be nice for Xrefs also! Maybe a toggle in the Attribute dialog to be self aware?
A button at the top to the Wall, Door, Window managers from the Wall, Door, Window properties dialogs.
I like that individual smart walls allow us to change there color using the normal Change, Color commands. would be nice to be able to do this for individual doors and windows.
What if smart arrows could have a head and tail? The Arrow menu & Arrow properties dialog could have Head Style and Tail Style buttons/drop downs to set each.
It would be nice if when we using Move or Copy with Drag, that when we are prompted to click the point to drag from, that there was a At Center option in the menu that would pick the center of the selected entities like the S3 At Center in the clipboard select menu.
I don't know if it's possible or not, but it would be nice if you open a symbol from a drawing that it could use the drawings printer settings vs. it always resetting to no printer setup.
I wish we could store light sources inside symbols. Having them be maybe a small piece of geometry or maybe just a point that would have light data stored in it's database/file. Each light point, hmm I like that name, could have the shader setting info stored in it. And maybe allow saving the shader settings to ini files so we can save light sources info to file to easily load them into these light points.
Tile-able polyline textures, with a scale adjustments like the materials have.
The ability to Change, More, Hatch, Hatch Type, (all settings from Hatch Type Menu). This way we can apply hatch type settings independent of the hatch menu which forces you to set the correct hatch settings for each different hatch "type".
Miguel Palaoro wrote:I like the idea. And suspect that it could be a kind of Custom Hatch Style (different from regular Hatch Style which is a hatch distribution guide in fact).
It might be reached via Context menu, as an additional option for handling that kind of "polyline", as a hatch. This would work only for Associative hatches, of course.
It would be nice to be able to create multiple color translation files that we would be able to load at the import and export dialogs. Right now it's pretty straight forward to create/adjust the default.tbl using the DWG TrueView to view a clients ctb file and then adjust the translation table, the clincher is having to swap out the single tbl file each time, and keeping them stashed away in different folders. The swapping out of the default.tbl in the file system is a little much for some users. Maybe adding a path option \support files\Translation Tables?
Color Mapper
Color Translation Export
Color Translation Import
I think I have a possible answer to a somewhat big wish we've had of being able to fill multiple attributes by filling out a single visible attribute in the Edit/Customize Symbol Attribute dialog. Right now when we set an attribute to Locked, it is hidden from the users view when using the Edit/Customize Symbol Attribute dialog and only reads information from the Value field, EVEN if you have the attribute set to use the Database linkage. If it could be tweaked so if Locked, & Database linkage is set to Field Filled By Lookup, that it would still hide the field in the Edit/Customize Symbol Attribute dialog, but display the data in the symbol according to the lookup. Seems like this should be an easy solution, I hope it is. Thanks!
It would be handy if when you make a selection using Fence in the Move or Copy commands (and other commands?) if when your Max Lines limit is passed it could show the boundary of the fence vs. the square extents box. It would help see the actual boundaries of the objects being selected better and help in locating things when not moving by specific points.
The S7 Explode option in the P/MText menus is handy thank you! Would be useful to have it also in the Attribute menu too to explode attributes back to dumb text.
Would be nice if we could set a different linetype and spacing for door swing arcs for both 2D & Smart Doors so we could have solid doors and then dashed swings.
A lil bumpin for an oldie wish of expandable toolbars.
Would be nice if when in the middle of adding entities to a clipboard set, that if we need to use Identify, it would not forget the previously selected entities when we right click out of Identify back to the Add To Set menu.
Last edited by joshhuggins on Mon Sep 26, 2011 1:52 pm, edited 2 times in total.
Thanks! - Josh
Do. Or do not. There is no try.
Josh's Digital Downloads is come back online soon. Stay tuned. (soon is a relative term)
Do. Or do not. There is no try.
Josh's Digital Downloads is come back online soon. Stay tuned. (soon is a relative term)