D4D debug versus release builds
Posted: Tue Jul 21, 2020 2:48 pm
I recently spent a few hours trying to work out why several options crashed in the latest build of my newest macro. I had made only very minor code changes, but I had changed the build configuration from 'Debug' to 'Release'. Changing back to a 'Debug' build fixed the problems without any further code changes. I obviously have a pretty short memory as I later recalled that the Spaces macro uses a Debug build for the exact same reason.
Can anybody give any insights into why this can happen ? (I would be very grateful for suggestions, although sadly I suspect that Dave G was the person on this forum most likely to be able to explain it).
The other reason for posting this is to alert any others using D4D of this symptom ... hopefully the knowledge can save you the few hours of head-scratching that I spent pondering the problem!
Can anybody give any insights into why this can happen ? (I would be very grateful for suggestions, although sadly I suspect that Dave G was the person on this forum most likely to be able to explain it).
The other reason for posting this is to alert any others using D4D of this symptom ... hopefully the knowledge can save you the few hours of head-scratching that I spent pondering the problem!