Attributes on faces of solids
Posted: Fri May 06, 2005 2:12 pm
Hello fellows,
I'd like to remind the macro "Touch Up", from Unique software. It creates hatches on single faces from solid objects with plane faces: slab, block or polygon. I remind this macro because it has a very smart way to select single faces from integer solid objects (kept unexploded).
When the user wants to hatch a face he selects that face by one of its edges. So, when it is a 'solid' entity (i.e.: a slab) any edge is at least coincident with another face.
As soon as an edge is selected it 'blinks' separately each one of that edge-coincident faces, allowing the choice to the user. It is a very smart solution to offer the operator an option to choose among the faces, which one will be hatched.
This brought to me some questions for attributes attachments. I am targetting an inventory of quantities for service items in a 3D model/project.
Note: I am insisting with the 'integer' solids, because I want to remain with the possibility to get the volume and surface areas of the 3D object.
Let's go to some questions:
a) Would be possible that the 'blinking' routine to become available on public domain, for use in a future macro to do the takeoff job ?
b) 'In thesis', using this smart toggle, would be possible to route around the faces of a solid, to attach 'attributes' to each single face of an integer 3D entity ?
c) Can this attributes be of a different nature, other then "text" as it is today ?
d) On the rendering front, is there any chance of attaching textures to any of the single faces of an integer solid, instead of having to explode it into the components faces ?
Anyone who would like to comment on this subject will be very welcome.
TIA,
Miguel
I'd like to remind the macro "Touch Up", from Unique software. It creates hatches on single faces from solid objects with plane faces: slab, block or polygon. I remind this macro because it has a very smart way to select single faces from integer solid objects (kept unexploded).
When the user wants to hatch a face he selects that face by one of its edges. So, when it is a 'solid' entity (i.e.: a slab) any edge is at least coincident with another face.
As soon as an edge is selected it 'blinks' separately each one of that edge-coincident faces, allowing the choice to the user. It is a very smart solution to offer the operator an option to choose among the faces, which one will be hatched.
This brought to me some questions for attributes attachments. I am targetting an inventory of quantities for service items in a 3D model/project.
Note: I am insisting with the 'integer' solids, because I want to remain with the possibility to get the volume and surface areas of the 3D object.
Let's go to some questions:
a) Would be possible that the 'blinking' routine to become available on public domain, for use in a future macro to do the takeoff job ?
b) 'In thesis', using this smart toggle, would be possible to route around the faces of a solid, to attach 'attributes' to each single face of an integer 3D entity ?
c) Can this attributes be of a different nature, other then "text" as it is today ?
d) On the rendering front, is there any chance of attaching textures to any of the single faces of an integer solid, instead of having to explode it into the components faces ?
Anyone who would like to comment on this subject will be very welcome.
TIA,
Miguel