RParker wrote:Maybe it is because I'm still running on v12. When I import a jpg as a texture, it must be a square or the aspect gets boggled.
Hi Robert,
The o2c engine requires a square bitmap as a base texture. If you use as reference a rectangular bitmap, it will redimension it to bring as a square.
The trick is simply to "make-a-square" from a rectangular, using the bigger side as the square side, and filling up the smaller side of the rectangle with a plain black color, which is configured as 'transparent" on o2c settings, and locating the accurate "texture origin" for the correct bitmap placement.
HTH,
Miguel