In the next few chapters we will cover a large chunk of material. Much of it may not make immediate sense to you. You will find that as you continue on in later chapters the material covered in these chapters will begin to make more sense. For this reason you should not skip over this chapter even if it doesn't all sink in at once. Later, you can refer back to these chapters to help you fully grasp the concepts.
This lesson covers the following subjects:
Constants
Constants are the method by which you can assign a name to a value
that you will use throughout your source code. There are two main
reasons you would use a constant. The first reason is that it makes it
easier to read your code. For example, the internal unit used within
DCAL and DataCAD is 1/32 of an inch. If you wish to convert a value to
inches you would need to multiply it by 32. If you want to convert it to
feet it needs to be multiplied by 384. It is a common practice in DCAL to
name constants in your code to correspond to these values. This way when
you are reading your code it is more obvious why a value is being
multiplied.
Here is a sample of some code:
CONST ! here is the Constants section
tofeet = 384.0;
toinches = 32.0;
BEGIN
x := 3.0 * tofeet;
x := 3.0 * 384.0;
Each of the lines in this partial listing mean the same thing. You can
use either method but the line that relies on the constant 'tofeet' is
easier to read and determine why you are multiplying the value.
The other reason to use a constant would be to represent a value that
will be used in many places in the code and may need to be changed
later. For example lets say you write a macro that draws circles. You
want to limit it so that it only draws 3 circles. You could declare a
constant called maxCircles and set it to 3. Anywhere in your program
that you need to check the number of circles it should draw it would use
the constant maxCircles instead of the number 3. This isn't that big a
deal until you later decide to up the number of circles you can draw to
5. If you had used the number 3 in your code you would need to hunt down
every place the number 3 appears and change it to a 5. If you use the
constant you can simply change the constant declaration to equal 5 and
recompile the program.
In the example above notice the CONST keyword is used to indicate to the
compiler that you are about to declare some constants. Remember from the
previous lesson that a keyword is reserved to indicate a specific thing
to the compiler. After we tell the compiler we are declaring constants
we then list each constant in the following format:
constant name = value;
The key here is that unlike in a statement (as you will soon see)
constants use the simple equal sign and not the assignment operator. Be
sure to end each declaration with a semi-colon. Constant values may only
be integers or reals.
You can declare your own constants for any reason you like. DCAL also
has many predefined constants that you do not need to declare and may
use in your code. Examples of predefined constants are pi and
ltype_solid. Pi is the constant to represent the mathematical pi
(3.141592654) and ltype_solid is the constant value that is used when
you are in need of the solid line type. There are many more predefined
constants in the DCAL manual.
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